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- Indonesia floods kill 67 as rescuers race to find missing
- Ukraine says withdrew troops in parts of Kharkiv region
- Palestinian statehood key to Arab plans for post-war Gaza
- Taiwan drag queen performs for outgoing President Tsai
- Cannes gets rolling with strong day for women on screen
- Renault to pursue autonomous minibuses but not cars
- Knicks bounce back to crush Pacers, Jokic and Nuggets on a roll
- Clark struggles in WNBA debut defeat
- S. African communities terrorised by gold mining gangs
- Palestinians mark 'Nakba' anniversary as thousands flee Gaza's Rafah
- 'We will never register': Georgia NGOs vow to defy repressive law
- A-list stars, menstruating superheroes in Cannes VR competition
- France's Godreche says #MeToo allegations should not be theatre
- Brunson and Knicks bounce back to crush Pacers
- Indonesia floods kill 58 as rescuers race to find missing
- Chief of state oil company dismissed in Brazil
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Game on: UK campus looks to turbocharge esports
Rows of super-powerful computers fill a classroom in northeast England, their LED-lit keyboards, mice and headsets washing the space in a futuristic blue glow.
Each one costs £3,000 (nearly $4,000) and is dedicated to one thing -- training students to play video games at the highest level.
The new kit is part of a new eSports campus that has recently opened in the city of Sunderland, with the aim of boosting the country's virtual sports sector.
Dave Martin, chief operating officer at the British Esports Federation, said there was "incredible talent" in the country.
But he believes more could be done, particularly as other countries are further ahead.
- Popularity -
Esports –- professional level competitive gaming –- is booming in popularity and officially became recognised as a sport by the International Olympic Committee (IOC) in 2017.
The global market is worth more than $1.8 billion, according to a report by Nielsen and specialised foundation ex corp. published in August.
That is still less than one percent of the entire video games market, which is worth more than £237 billion worldwide.
But the esports sector is growing fast.
It tripled in size worldwide between 2017 and 2022 and is projected to grow by another 50 percent by 2026.
In the UK, the esports market was valued at over $69 million in 2022, far behind industry giants like China ($594 million) and the United States ($440 million), the report said.
In an effort to catch up, the British Esports Federation has invested £7.0 million into Sunderland's National Esports Performance Campus (NEPC).
Martin says he hopes it will "enhance the UK esports ecosystem from grassroots upwards".
The federation already provides training for a range of gaming industry professions, including marketing, competition broadcasting, team management and pro-gaming itself.
- Olympics -
The new NEPC will not exclusively focus on training prospective players.
It will also educate other future industry professionals via a partnership with Sunderland College, a local higher education institution whose premises it shares.
"The esports industry is comprised of lots of different professions," explained Toby Bowery, leader of the Sunderland College esports programme.
"There's the events management side of things, the business side of things. There's the creative media side of things. Then you've got the sports side of things" with players, psychologists and nutritionists, he added.
Bowery described the facility as a "real work environment" shared with the British Esports Federation, enabling students to meet pro-players.
Prize pools in virtual sports are now exceeding traditional sports.
Each of the five-member team that won 2021's "The International" -- a showpiece tournament hosted annually for esports giant DOTA 2 -- took home more than $3.6 million.
In comparison, that year's Wimbledon men's tennis champion, Novak Djokovic, won $2.2 million.
In September 2023, the IOC announced the creation of a separate commission dedicated to esports, to develop virtual sports as an Olympic staple.
Sunderland's new campus will soon complete construction of "The Arena", a complex designed to host esports tournaments.
- 'Quite surreal' -
Nicholas Wilkinson, a student on the college's esports programme, called the development of an esports campus in northeast England "quite surreal".
He hopes to start a career as a "caster" –- the esports equivalent of a professional commentator.
Previously, "every time you'd want to go to an esports event or anything to do for esports, you'd have to travel down south to London, to Nottingham," Wilkinson said.
Another student on the course, Evan Howey, aims to become a pro-player.
"Different people on the course have different interests," he explained.
With students aiming to get into a variety of jobs in the sector, he said it would be good to encourage collaboration, to help growth.
The new campus is also a gateway for "students with underprivileged backgrounds that may not be able to have access to this equipment at all at home", added Chris Jeffrey, an independent game developer and esports coach.
N.Fournier--BTB